Audio Implementation Demo
A small project where I am experimenting with Godot's audio functionalities.
The engine comes with some cool tools to quickly create an audio system.
In this case, I made three areas where the audio changes according to the environment and a simple menu of options to control the audio.
For the project, I created an audio manager that handles all streams regardless of the scene, and nodes that randomly play the footsteps.
Now and then I will be adding functionalities to this project. And I'm also going to try to make it to look a little nicer too.
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